﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;  //  for Vector2
using Microsoft.Xna.Framework.Graphics;   //   for Texture2D

namespace zombieArena
{
    class MachineGun : Weapon
    {
        public MachineGun(Texture2D t)
            : base(t)
        {
            ammo = 100;
            rateOfFire = 100f;
            bulletSpeed = 15f;
            name = "Machine Gun";
            soundIndex = 1;
        }
    }
}
